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Aaron Parham's avatar

I use a similar approach to basketball and adopted the same terminology and approach.

Starts with a Game Model. A game model is a set of principles used to observe matches, plan training sessions, communicate with your players to help your players grow, etc.

In the model, there are macro "moments" (standing, guard, pinning...). There are principles of play that govern the goals of each moment. And, within each there may be micro-moments and additional principles of play that govern how they are played.

Beyond that, I also look at fundamentals in terms of basic movement skills, leaning on the ASM model of 10 basic movement skills.

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Matt Shields's avatar

Would Souders' approach fit into category #2?

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